Cyberpunk 2077 was announced all the way back in 2012, and the past six years of interview snippets paint Cyberpunk 2077 as a behemoth of a game, even bigger that The Witcher 3. Now the world has seen it. During E3 2018, we were among the first to sit down and watch an hour-long Cyberpunk 2077 gameplaydemo that showed off a dizzying variety of Cyberpunk's systems, character progression, and combat. The same demo was shown at Gamescom, and recently, it was unveiled for the public to pick apart frame-by-frame.
When is Cyberpunk 2077 coming out? What will its story be like? Will it really look that good? Here's everything we know about Cyberpunk 2077 so far, pulled together from interviews, news stories, and our own analysis of the gameplay video released so far.
When is Cyberpunk 2077’s release date?
CD Projekt hasn't given a date. The developers have given a range, but it's a wide one: we know that it plans to release Cyberpunk 2077 between 2017 and 2021, along with another unannounced RPG. Our guess is that Cyberpunk 2077 will release in 2019, and a deleted tweet from a Turkish publisher alluded to a 2019 release date.
We know CD Projekt is targeting the current generation of consoles in addition to PC. That only gives the team so much time to get it out the door. If you want even more support, the 2019 guess is backed up by comments from a March 2017 financial results conference during which CD Projekt developers said that progress on Cyberpunk is "quite advanced." That said, the "when it's done" motto is something CD Projekt is serious about (The Witcher 3 was delayed, and that turned out pretty well, in the end).
The Cyberpunk 2077 gameplay demo
Here it is, the video we've all been waiting for: 48 minutes of Cyberpunk 2077 gameplay, with some VO explaining what's going on. Below, you'll find what we learned from viewing a slightly different version of this demo at E3, as well as other details from interviews and news stories spanning the past several years.
Also, check out Andy's impressions of this same demo, played slower with more time to gawk at the surroundings.
Is Cyberpunk 2077 an FPS?
Dare we say that Cyberpunk 2077 is a first-person shooter RPG? We dare. Though cutscenes and driving sometimes switch to third-person, Cyberpunk 2077 involves a lot of first-person shooting. With guns. Lots of guns. It's chaotic and fast-paced, but was less aggressive than, say, Doom. During a firefight in the opening moments of the demo, V, the main character, ducked and peeked around cover to spray a gang of organ scavengers with bullets from her automatic pistol. Like Destiny 2, numbers indicating damage dealt exploded with each landed shot—but enemies didn't feel like bullet sponges. We also love how agile V can be.
Though there's supposedly quite a bit of variety in what abilities V has, in this demo she was an agile cyberninja. She could run and slide to cover and also trigger a slow motion bullet-time mode. She also had a quick dash that let her burst in a specific direction. When bullet-time and this dash were combined, she could quickly flank enemies and deliver fatal killshots.
We also saw a ton of cool weapons, and yes, there are weapons other than guns, though again, there are a lot of guns. A street-modified Tech Shotgun could penetrate cover and enemies, which was a deadly combo when paired with V's upgraded optic implant that could show her enemies through objects. A Smart Rifle takes all the skill out of shooting by firing bullets that track enemies. You merely aim in their general direction and it'll lock onto multiple targets and fire bullets that automatically track their intended targets.
So while of course this is still a CD Projekt open-world RPG, with all the expected trappings like exploration, dialogue, skills, and so on, it's also a shooter, in first person.
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